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81. Warp core stabilizers - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia The scram is almost always countered by two or more modules, because it's meant to be a strong effect. It's this inequality that is the balance. Thats the point its too strong an effect *for its fitting req...
- by Darth Helmat - at 2011.05.22 22:55:00
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82. The Eve UI..... - in Player Features and Ideas Discussion [original thread]
Originally by: Niko Lorenzio Edited by: Niko Lorenzio on 22/05/2011 01:43:22 Yup: Blog from a few months ago As far as browser based market goes, I think it's a horrible idea. Even if it was possible, CCP would never consider it bec...
- by Darth Helmat - at 2011.05.22 18:59:00
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83. Warp core stabilizers - in Player Features and Ideas Discussion [original thread]
I have to say I don't like the scram mechanics in EVE. Compared to gun and tank mechanics (complex mixture of many variables), scrams are far too simplistic, and binary. I'd far rather see a more graduated range of effects (including say if the ag...
- by Darth Helmat - at 2011.05.22 18:36:00
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84. EVE Online: Incursion 1.5 Feedback Thread - in EVE Information Portal [original thread]
Originally by: mkint CCP, please make drones smarter so stupid people have fewer stupid things to say. (I know, drones haven't been changed in this patch, but drones on automatic behavior are incredibly stupid, and with the gawdawful ECM ...
- by Darth Helmat - at 2011.05.22 17:05:00
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85. EVE Online: Incursion 1.5 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Darth Helmat on 22/05/2011 16:55:57 Originally by: mkint Originally by: Darth Helmat The negotiation skill increases agent effective quality - but agents don't have quality any more! Hooray for people not reading...
- by Darth Helmat - at 2011.05.22 16:55:00
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86. EVE Online: Incursion 1.5 Feedback Thread - in EVE Information Portal [original thread]
Drones set to aggression don't attack if they are deployed after you were agressed (but will attack a target that was attacking you before they were deployed if they had someone else to kill first)
- by Darth Helmat - at 2011.05.22 16:13:00
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87. EVE Online: Incursion 1.5 Feedback Thread - in EVE Information Portal [original thread]
Drones with focus fire set don't, er, focus fire
- by Darth Helmat - at 2011.05.22 16:07:00
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88. EVE Online: Incursion 1.5 Feedback Thread - in EVE Information Portal [original thread]
The negotiation skill increases agent effective quality - but agents don't have quality any more!
- by Darth Helmat - at 2011.05.22 15:24:00
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89. EVE Online: Incursion 1.5 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Darth Helmat on 22/05/2011 11:49:12 Sorting on the meta level in the compare tool is broken (probably because the entries are no longer numeric). I keep being given storyline missions that aren't really storyline and don't boost m...
- by Darth Helmat - at 2011.05.22 11:48:00
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90. Fixing Railguns: Hybrid Ammo Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Darksteel Rifter Howabout railguns get their stand-out characteristic by being most effective at long range. The long range ammo would do the MOST damage, while the short range ammo would do the LEAST. Additionally, short r...
- by Darth Helmat - at 2011.05.22 11:39:00
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91. A very easy way to increase log-in security. - in Player Features and Ideas Discussion [original thread]
Originally by: Kerppe Krulli So if there was a key logging system in place they would see the pin as that long string. Given that the number loading on the keypad is completely random each time there is no way to recode the pin and thus f...
- by Darth Helmat - at 2011.05.22 10:52:00
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92. The Eve UI..... - in Player Features and Ideas Discussion [original thread]
Originally by: Niko Lorenzio They were going to introduce a completely new and reworked UI with the Incursion, ORLY.
- by Darth Helmat - at 2011.05.21 23:09:00
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93. The Eve UI..... - in Player Features and Ideas Discussion [original thread]
Originally by: Niko Lorenzio Im not sure what you mean in the last part about making XPL/HTTPS database windows... Simply that operations like modifying your training queue, or buying things from the market are done by a standard pro...
- by Darth Helmat - at 2011.05.21 22:56:00
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94. The Eve UI..... - in Player Features and Ideas Discussion [original thread]
Eve feels old. Really old. Occasionally CCP tout a new feature like its some kind of amazing innovation - align to bookmark, meta level in cargo, bookmark in overview - as if its some awesome achievement that took man-years of effort - it probably...
- by Darth Helmat - at 2011.05.21 14:45:00
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95. Decloaking POS mod - in Player Features and Ideas Discussion [original thread]
Originally by: t'raq mardon deal. activating the POS mod would turn local into the same thing it is in W-space for, lets say 2 hours?, you dont talk you dont show up in local. Errr. But you already knew the guy was there - thats why y...
- by Darth Helmat - at 2011.05.20 14:08:00
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96. What about a coalition - parent of alliance? - in Player Features and Ideas Discussion [original thread]
Originally by: Val'Dore When it was just corps, they formed unofficial alliances. When it became corps and alliances, they formed unofficial coalitions. When you add coalitions, they will come up with something bigger. A better idea is to...
- by Darth Helmat - at 2011.05.18 16:34:00
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97. Separate the Empires - in Player Features and Ideas Discussion [original thread]
Edited by: Darth Helmat on 07/05/2011 13:07:32 Originally by: Griptus Edited by: Griptus on 07/05/2011 01:35:58 It's a good idea but, the only way it's going to work is to either fill every empire with a full spectrum of asteroids...
- by Darth Helmat - at 2011.05.07 13:03:00
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98. My take on the counter bots and boredom, System Wide Belts. - in Player Features and Ideas Discussion [original thread]
Originally by: Avrien I would be for more realism in the belt things. IN high sec it could be pre noted in the systems listing of places to go. ... You could also remove all preset info and force scanning for all mineral activity. Me...
- by Darth Helmat - at 2011.04.24 20:49:00
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99. Jump Clone Twice per 48 instead of once per 24 - Casual PvP Boon - in Player Features and Ideas Discussion [original thread]
Edited by: Darth Helmat on 24/04/2011 11:31:19 Originally by: Zek Khrakhed Darth, Another detractor without actually providing a potential for abuse - except a single location market survey? That's the best you have? That's what you t...
- by Darth Helmat - at 2011.04.24 11:30:00
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100. [Proposal] Rebalancing of Gallente Ships - in Assembly Hall [original thread]
Edited by: Darth Helmat on 20/04/2011 13:59:33 yup. moar speed, no armour rig speed gimp. + hybrids.
- by Darth Helmat - at 2011.04.20 13:59:00
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